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Text File  |  1998-08-10  |  61KB  |  2,071 lines

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  236. var    FLYIN_RIGHT                =3D 3;
  237. var    FLYIN_ROTATE            =3D 4;
  238. var    FLYIN_BY_LETTER            =3D 1;
  239. var    FLYIN_BY_WORD            =3D 2;
  240. var    FLYIN_BY_LINE            =3D 3;
  241. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  242. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
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  246. var PS_PAUSED            =3D 3;
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  253. var    stNoInput    =3D 0;            =09
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  255. var strPlay =3D new Array( "" );
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  259. var vers        =3D navigator.appVersion.substring(0,1);                    =09
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  261. var    platform    =3D navigator.platform;                                    =09
  262. window.onload =3D PreSetup;
  263. window.onerror =3D Error;
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  274.     this.startScene =3D startScene;
  275.     this.stopScene =3D stopScene;
  276.     this.rtReq =3D rtReq;
  277.     this.autoStart =3D autoStart;
  278.     this.delay =3D delay;
  279.     this.webpage =3D webpage;
  280. }
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  284.     {
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  286.         return;
  287.     }
  288. =09
  289.     Setup();
  290. }
  291. function Setup()=20
  292. { =20
  293.     stNoInput++;                            =09
  294.     if ( vers < 4 ) return;                    =09
  295.     if ( sys =3D=3D "Netscape" )                =09
  296.     {
  297.         document.all =3D new Array;            =09
  298.         Extract(document);                    =09
  299.     =09
  300.         document.body =3D new Object;
  301.         document.body.clientWidth =3D window.innerWidth;
  302.         document.body.clientHeight =3D window.innerHeight;
  303.         document.body.scrollTop =3D window.pageXOffset;=20
  304.         document.body.scrollLeft =3D window.pageYOffset;
  305.     }
  306.     stButtons =3D SetupButtons();                =09
  307.     ProjectInitialize();                    =09
  308.     stNoInput--;                            =09
  309.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  310.         Start();                                            =09
  311. }
  312. function ProjectInitialize()
  313. {
  314. =09
  315.     tickTimer =3D new Timer();
  316. =09
  317. =09
  318.     InitializeScenes();
  319. =09
  320.     tickTimer.StartTicking();                            =09
  321. =09
  322.     if ( Project.startScene =3D=3D null )        =09
  323.         Project.startScene =3D 0;                =09
  324.     stProjState =3D PS_INITIALIZED;            =09
  325. =09
  326. }
  327. function ProjectStart( startScene )
  328. {
  329.     stProjState =3D PS_RUNNING;
  330.     if ( startScene !=3D null )
  331.         ChangeScene( startScene );
  332.     else
  333.         ChangeScene( Project.startScene );
  334. }
  335. function ProjectComplete()
  336. {
  337.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  338.         return;                                =09
  339.     ProjectShutdown();
  340.     StatusChange();                            =09
  341. }
  342. function ProjectShutdown()
  343. {
  344.     KillTimer();                                    =09
  345.     StopEverythingOnScenes( false );
  346.     currentScene =3D null;
  347.     stProjState =3D PS_COMPLETE;                        =09
  348. }
  349. function Extract( obj )
  350. {
  351. =09
  352. =09
  353.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  354.     {
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  356.         document.all[el.id] =3D new Object    =09
  357.         var newEl =3D document.all[el.id];    =09
  358.     =09
  359.         newEl.id =3D el.id;                            =09
  360.         newEl.style =3D new Object;                    =09
  361.         newEl.style.pixelTop =3D parseInt(el.top);
  362.         newEl.style.pixelLeft =3D parseInt(el.left);
  363.         if (null!=3Del.clip)=20
  364.         {
  365.             newEl.offsetWidth =3D el.clip.width;    =09
  366.             newEl.offsetHeight =3D el.clip.height
  367.         }
  368.     =09
  369.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  370.             newEl.style.visibility =3D IE_HIDDEN;
  371.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  372.             newEl.style.visibility =3D IE_VISIBLE;
  373.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  374.             newEl.style.visibility =3D IE_INHERIT;
  375.         else
  376.             newEl.style.visibility =3D "";
  377.     =09
  378.         newEl.style.zIndex =3D el.zIndex;
  379.         newEl.style.backgroundColor =3D el.bgColor;
  380.         newEl.style.backgroundImage =3D "url("+el.background+")";
  381.         newEl.NSLayer =3D el;                        =09
  382.     =09
  383.     =09
  384.     =09
  385.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  386.         {
  387.             var image =3D el.document.images[intLoop]    =09
  388.             var    imageName =3D image.name;                =09
  389.             if ( imageName =3D=3D null )                =09
  390.                 continue;                            =09
  391.         =09
  392.             document.all[imageName] =3D image;        =09
  393.             document.images[imageName] =3D image;        =09
  394.         }
  395.     =09
  396.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  397.         {
  398.             var form =3D el.document.forms[intLoop];    =09
  399.             var formName =3D form.name;                =09
  400.             if ( formName =3D=3D null )
  401.                 continue;
  402.             document.all[formName] =3D form;            =09
  403.             document.forms[formName] =3D form;        =09
  404.         =09
  405.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  406. innerLoop++)
  407.             {
  408.                 var element =3D form.elements[innerLoop]=09
  409.                 var elementName =3D element.name;
  410.                 if ( elementName =3D=3D null )            =09
  411.                     continue;
  412.                 document.all[elementName] =3D element;=09
  413.             }
  414.         }
  415.         if ( el.layers.length > 0 )                =09
  416.             Extract(el)                            =09
  417.     }
  418. }
  419. function Scene( duration )
  420. {
  421.     this.duration =3D duration;
  422. }
  423. function InitializeScenes()
  424. {
  425.     var objScene;                            =09
  426.     var sceneNumber =3D 0;                    =09
  427. =09
  428.     for ( sceneName in Scenes )
  429.     {
  430.         objScene =3D Scenes[sceneName];        =09
  431.         objScene.number =3D parseInt(sceneNumber);                =09
  432.         objScene.name =3D sceneName;                    =09
  433.         objScene.HTML =3D document.all[sceneName];    =09
  434.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  435.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  436.             objScene.duration =3D DUR_FOREVER;
  437.         InitializePlayers( objScene );        =09
  438.     =09
  439.         if ( objScene.entryTrans =3D=3D null )
  440.         {
  441.             objScene.entryTrans =3D new Object();
  442.             objScene.entryTrans.type =3D NULL_TRANSITION;
  443.         }
  444.     =09
  445.         if ( objScene.Bhv !=3D null )
  446.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  447. bhvIdx++ )=09
  448.                 bhv.Initialize( objScene, bhv);
  449.         objScene.numBhv =3D bhvIdx;                                            =09
  450.         sceneArray[sceneNumber++] =3D objScene;=09
  451.     }
  452.     nScenes =3D sceneNumber;                    =09
  453. }
  454. function StopEverythingOnScenes( fPause )
  455. {
  456.     var objScene;                            =09
  457.     for ( sceneName in Scenes )
  458.     {
  459.         objScene =3D Scenes[sceneName];                    =09
  460.     =09
  461.     =09
  462.         if ( objScene.Bhv !=3D null )
  463.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  464. bhvIdx++ )=09
  465.                 bhv.StopEverything( bhv, fPause );
  466.         StopEverythingOnPlayers( objScene, fPause );        =09
  467.     }
  468.     return;
  469. }
  470. function ChangeScene( nextSceneNumber )
  471. {
  472.     var    previousScene =3D currentScene;                    =09
  473.     StopSceneTimers();                                    =09
  474.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  475.     currentScene.previousScene =3D previousScene;            =09
  476.     if ( currentScene.duration =3D=3D null )                =09
  477.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  478. =09
  479.     if ( currentScene.Bhv !=3D null )
  480.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  481.         {
  482.             var bhv =3D currentScene.Bhv[bhvIdx]
  483.             if ( bhv =3D=3D null)                            =09
  484.                 continue;
  485.             var delay =3D bhv.delay
  486.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  487.                 bhv.Start( bhv );                                    =09
  488.             else if ( delay > 0 )                                =09
  489.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  490.         }
  491.     StartScenePlayers( currentScene );                            =09
  492.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  493. SceneTransitionDone );=09
  494. =09
  495.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  496.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  497. TMR_SCENE );
  498.     StatusChange();                                        =09
  499.     return;
  500. }
  501. function SceneTransitionDone( objScene )
  502. {
  503. =09
  504. =09
  505.     if ( currentScene.previousScene !=3D null )
  506.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  507. =09
  508.     if ( currentScene.Bhv !=3D null )
  509.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  510.         {
  511.             var bhv =3D currentScene.Bhv[bhvIdx]
  512.             if ( bhv =3D=3D null)                            =09
  513.                 continue;
  514.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  515.                 bhv.Start( bhv );                                =09
  516.         }
  517.     =09
  518.     StartScenePlayersAfterTransition( currentScene );=09
  519. }
  520. function SceneExit( thisScene, nextScene )
  521. {
  522.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  523. nextScene.number;
  524.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  525. true;
  526. =09
  527. =09
  528. =09
  529.     for ( playerName in currentScene.Players )
  530.     {
  531.         objPlayer =3D currentScene.Players[playerName];        =09
  532.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  533.     }
  534. =09
  535.     if ( currentScene.Bhv !=3D null )
  536.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  537.         {
  538.             var bhv =3D currentScene.Bhv[bhvIdx]
  539.             if ( bhv =3D=3D null)                            =09
  540.                 continue;
  541.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  542.                 bhv.Stop( bhv );                        =09
  543.         }
  544. =09
  545. =09
  546.     if ( finalScene =3D=3D false )                    =09
  547.         ChangeScene( nextSceneNumber )            =09
  548.     else
  549.         ProjectComplete()                        =09
  550.     =09
  551. }
  552. function Player( delay, duration )
  553. {
  554.     this.delay =3D delay;
  555.     this.duration =3D duration;
  556. }
  557. function InitializePlayers( objScene )
  558. {
  559.     var objPlayer;                        =09
  560.     var    playerNumber =3D 0;                =09
  561.     for ( playerName in objScene.Players )
  562.     {
  563.         objPlayer =3D objScene.Players[playerName];        =09
  564.         objPlayer.number =3D playerNumber;                =09
  565.         objPlayer.name =3D playerName;                    =09
  566.         objPlayer.HTML =3D document.all[playerName];        =09
  567.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  568.         objPlayer.position =3D new Position(objPlayer);    =09
  569.     =09
  570.         if ( objPlayer.delay =3D=3D null )                    =09
  571.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  572.     =09
  573.     =09
  574.         if        ( objPlayer.entryTrans =3D=3D null )
  575.         {
  576.             objPlayer.entryTrans =3D new Object();
  577.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  578.         }=20
  579.     =09
  580.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  581.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  582.         {
  583.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  584. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  585.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  586.                     objPlayer.entryTrans.type =3D null;                            =09
  587.         }
  588.     =09
  589.         if ( objPlayer.exitTrans =3D=3D null )
  590.         {
  591.             objPlayer.exitTrans =3D new Object();
  592.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  593.         }
  594.     =09
  595.         if ( objPlayer.Bhv !=3D null )
  596.         {
  597.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  598.  
  599.                 bhv.Initialize( objPlayer, bhv);
  600.             objPlayer.numBhv =3D bhvIdx;                                    =09
  601.         }
  602.         else
  603.             objPlayer.numBhv =3D 0;
  604.         playerNumber ++;                =09
  605.     }=09
  606. }
  607. function StopEverythingOnPlayers( objScene, fPause )
  608. {
  609.     var objPlayer;                        =09
  610.     for ( playerName in objScene.Players )
  611.     {
  612.         objPlayer =3D objScene.Players[playerName];        =09
  613.     =09
  614.     =09
  615.         if ( objPlayer.Bhv !=3D null )
  616.         {
  617.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  618.  
  619.                 bhv.StopEverything( bhv, fPause );
  620.         }
  621.         DisableTrigger( objPlayer );                    =09
  622.     }=09
  623.     return;
  624. }
  625. function StartScenePlayers( objScene )
  626. {
  627. =09
  628.     for ( playerName in objScene.Players )
  629.     {
  630.         objPlayer =3D objScene.Players[playerName];        =09
  631.     =09
  632.     =09
  633.     =09
  634.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  635.             StartPlayer( objPlayer )                    =09
  636.         else if ( objPlayer.delay    > 0 )                =09
  637.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  638. TMR_SCENE);
  639.     }
  640. }
  641. function StartScenePlayersAfterTransition( objScene )
  642. {
  643. =09
  644.     for ( playerName in objScene.Players )
  645.     {
  646.         objPlayer =3D objScene.Players[playerName];        =09
  647.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  648.             StartPlayer( objPlayer )                    =09
  649.     }
  650. }
  651. function StartPlayer( objPlayer )
  652. {
  653. =09
  654.     if ( objPlayer.Bhv !=3D null )
  655.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  656.         {
  657.             var bhv =3D objPlayer.Bhv[bhvIdx]
  658.             if ( bhv =3D=3D null)                            =09
  659.                 continue;
  660.             var delay =3D bhv.delay
  661.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  662.                 bhv.Start( bhv );                                =09
  663.             else if ( delay > 0 )                                =09
  664.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  665.         }
  666. =09
  667.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  668. PlayerEntryTransitionDone );
  669. =09
  670. =09
  671.     if ( objPlayer.duration > 0 )
  672.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  673. TMR_SCENE );                                =09
  674. }
  675. function PlayerEntryTransitionDone( objPlayer )
  676. {
  677. =09
  678.     if ( objPlayer.Bhv !=3D null )
  679.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  680.         {
  681.             var bhv =3D objPlayer.Bhv[bhvIdx]
  682.             if ( bhv =3D=3D null)                            =09
  683.                 continue;
  684.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  685.                 bhv.Start( bhv );                                =09
  686.         }
  687. =09
  688.     if ( objPlayer.Triggers !=3D null )
  689.         EnableTrigger( objPlayer );
  690. }
  691. function PlayerExit( objPlayer )
  692. {
  693. =09
  694.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  695. PlayerExitTransitionDone );
  696. }
  697. function PlayerExitTransitionDone( objPlayer, finalScene )
  698. {
  699. =09
  700.     if ( objPlayer.Bhv !=3D null )
  701.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  702.         {
  703.             var bhv =3D objPlayer.Bhv[bhvIdx]
  704.             if ( bhv =3D=3D null)                            =09
  705.                 continue;
  706.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  707.                 bhv.Stop( bhv );                        =09
  708.         }
  709. =09
  710.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  711.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  712. =09
  713. =09
  714. =09
  715.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  716.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  717.     return;
  718. }
  719. function Trigger( trigType, trigBhv, player, scene )
  720. {
  721.     this.triggerType =3D trigType;
  722.     this.triggerBhv =3D trigBhv;
  723.     this.player =3D player;
  724.     this.nextSceneNum =3D scene;
  725. }
  726. function EnableTrigger( objPlayer )
  727. {
  728.     if ( sys !=3D "Netscape" )                                =09
  729.     {
  730.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  731.         for ( trx in objPlayer.Triggers )                    =09
  732.         {
  733.             var    trigger =3D objPlayer.Triggers[trx];            =09
  734.             if ( trigger.triggerType =3D=3D null )
  735.                 trigger.triggerType =3D 0;                    =09
  736.             var tt =3D trigger.triggerType;                    =09
  737.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  738.             {
  739.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  740.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  741.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  742.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  743.             }
  744.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  745.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  746.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  747.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  748.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  749.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  750.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  751.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  752.         }
  753.     }
  754.     else                                        =09
  755.     {
  756.         for ( trx in objPlayer.Triggers )        =09
  757.         {
  758.             var    trigger =3D objPlayer.Triggers[trx];=09
  759.             if ( trigger.triggerType =3D=3D null )
  760.                 trigger.triggerType =3D 0;                    =09
  761.             var tt =3D trigger.triggerType;                    =09
  762.             if ( tt=3D=3D 0 )                                    =09
  763.             {
  764.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  765. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  766.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  767.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  768.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  769.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  770.             }
  771.             else if    ( tt =3D=3D TT_BUTTONUP )
  772.             {
  773.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  774.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  775.             }
  776.             else if ( tt =3D=3D TT_BUTTONDOWN )
  777.             {
  778.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  779.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  780.             }
  781.         }
  782.     =09
  783.     }
  784. }
  785. function DisableTrigger( objPlayer )
  786. {
  787.     if ( sys !=3D "Netscape" )            =09
  788.     {
  789.         objPlayer.HTML.onmousedown =3D null;
  790.         objPlayer.HTML.onmouseup =3D null;=09
  791.         objPlayer.HTML.onmouseover =3D null;    =09
  792.         objPlayer.HTML.onmouseout =3D null;
  793.     }
  794.     else                                =09
  795.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  796. Event.MOUSEOVER | Event.MOUSEOUT );
  797. }
  798. function EventProcessor( e )
  799. {
  800.     var trigger;                                =09
  801.     var    type;                                    =09
  802.     var    button;                                    =09
  803.     var    eventType;                                =09
  804.     var objPlayer;                                =09
  805.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  806.         return;
  807.     if ( sys !=3D "Netscape" )                    =09
  808.     {
  809.         type =3D event.type;
  810.         button =3D event.button;
  811.     }
  812.     else                                        =09
  813.     {
  814.         type =3D e.type;
  815.         button =3D e.which;
  816.     }
  817. =09
  818.     if (type =3D=3D "mousedown")
  819.     {
  820.         if ( button !=3D 1 )                    =09
  821.             return;
  822.         eventType =3D TT_BUTTONDOWN;
  823.         if ( sys =3D=3D "Netscape" )            =09
  824.         {
  825.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  826.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  827.         }
  828.     }
  829.     else if (type =3D=3D "mouseup")
  830.     {
  831.         if ( button !=3D 1 )                    =09
  832.             return;
  833.         eventType =3D TT_BUTTONUP;
  834.         if ( sys =3D=3D "Netscape" )            =09
  835.         {
  836.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  837.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  838.         }
  839.     }
  840.     else if (type =3D=3D "mouseover")
  841.     {
  842.         eventType =3D TT_MOUSEOVER;
  843.     }
  844.     else if (type =3D=3D "mouseout")
  845.     {
  846.         eventType =3D TT_MOUSEOUT;
  847.     }
  848.     var triggerArray =3D objPlayer.Triggers;        =09
  849.     var trigger;                                =09
  850. =09
  851.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  852.     {
  853.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  854. eventType) )
  855.         {
  856.         =09
  857.         =09
  858.         =09
  859.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  860.             {
  861.             =09
  862.             =09
  863.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  864. =3D=3D "") )
  865.                     SceneExit( currentScene );
  866.                 else
  867.                 {
  868.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  869.                     {
  870.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  871.                             InitializePlayers( sceneArray[ii] );
  872.                     }
  873.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  874.                 }
  875.             }
  876.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  877.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  878.             else=20
  879.             {
  880.             =09
  881.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  882.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  883.                 bhv.Trigger( bhv, eventType );                                =09
  884.             }  =09
  885.         }
  886.     }
  887.     return;=09
  888. }
  889. function Transition( type, rate, flyFrom, flySubtype )
  890. {
  891.     this.type =3D type;
  892.     this.rate =3D rate;
  893.     this.flyFrom =3D flyFrom;
  894.     this.flySubtype =3D flySubtype;
  895. }
  896. function StartTransition( transObj, trans, visibility, callback )
  897. {
  898.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  899. =09
  900. =09
  901. =09
  902.     if    ( ("Netscape" =3D=3D sys) ||=20
  903.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  904. NULL_TRANSITION) ) )
  905.     {
  906.         SetVisibility( transObj.HTML, visibility );
  907.         callback( transObj );
  908.         return;
  909.     }
  910. =09
  911. =09
  912. =09
  913. =09
  914.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  915. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  916.     {
  917.         StartTextFlyin( transObj );
  918.         return;
  919.     }
  920. =09
  921.     if ( platform !=3D "Win32" )
  922.     {
  923.         SetVisibility( transObj.HTML, visibility );
  924.         callback( transObj );
  925.         return;
  926.     }
  927.     =09
  928. =09
  929. =09
  930. =09
  931. =09
  932. =09
  933.     if ( trans.type =3D=3D NULL_TRANSITION )
  934.     {
  935.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  936. transition=3D0)";
  937.     }
  938.     else    =09
  939.     {
  940.         duration =3D TRANSITION_RATES[trans.rate];
  941.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  942. ", transition=3D" + trans.type + ")";
  943.     }
  944.     stNoInput++;                                    =09
  945.     transObj.HTML.filters(0).Apply();                =09
  946. =09
  947.     SetVisibility( transObj.HTML, visibility );        =09
  948. =09
  949.     transObj.HTML.filters(0).Play()                    =09
  950.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  951. }
  952. function TransitionDoneEvent( )
  953. {
  954.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  955.     stNoInput--;                                                =09
  956.     if        ( type =3D=3D OBJ_SCENE )
  957.     {
  958.     =09
  959.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  960. currentScene.name) )
  961.             SceneTransitionDone();
  962.     }
  963.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  964.     {
  965.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  966.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  967.             PlayerEntryTransitionDone( objPlayer ); =20
  968.         else                                                    =09
  969.             PlayerExitTransitionDone( objPlayer, false );
  970.     }
  971.     return;
  972. }
  973. function InitializeTextFlyin( objPlayer )
  974. {
  975.     if ( sys =3D=3D "Netscape" )                                    =09
  976.         return false;
  977.     var    transition =3D objPlayer.entryTrans;                        =09
  978.     var    transUnits =3D transition.flySubtype;                        =09
  979.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  980. =09
  981.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  982. transition.flyFrom : FLYIN_TOP;    =09
  983.     =09
  984. =09
  985.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  986.     {
  987.         var    textHTML    =3D objPlayer.HTML;                =09
  988.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  989.         var    newInnerHTML    =3D "";                        =09
  990.     =09
  991.         transition.textOrder =3D new Array();                =09
  992.         textOrder =3D transition.textOrder;                =09
  993. =09
  994.     =09
  995.     =09
  996.     =09
  997.     =09
  998.         var flyinIdx =3D 0;                        =09
  999.         var    flyinBuffer =3D "";
  1000.     =09
  1001.     =09
  1002.     =09
  1003.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1004. style=3D'position:relative;visibility:hidden;'" : " =
  1005. style=3D'visibility:hidden;'";
  1006.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1007.         {
  1008.         =09
  1009.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1010.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1011.             while ( letterIdx<oldInnerHTML.length )
  1012.             {
  1013.             =09
  1014.             =09
  1015.             =09
  1016.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1017. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1018.                 {
  1019.                     if ( charNext =3D=3D "<" )                                                                =09
  1020.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1021.                     else
  1022.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1023.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1024.                     newInnerHTML +=3D tagString;
  1025.                     letterIdx =3D endTagIdx;                                            =09
  1026.                 =09
  1027.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1028.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1029.                         break;
  1030.                 }
  1031.             =09
  1032.                 else
  1033.                 {
  1034.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1035.                     newInnerHTML +=3D thisChar;
  1036.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1037.                         break;                                        =09
  1038.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1039. )    =09
  1040.                         break;
  1041.                 }
  1042.             }
  1043.             newInnerHTML +=3D "</span>"
  1044.             textOrder[flyinIdx] =3D new Object();
  1045.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1046.             flyinIdx++;                                                            =09
  1047.         }
  1048.     =09
  1049.         if ( flyinIdx =3D=3D 0 )
  1050.             return false;
  1051.     =09
  1052.         textHTML.innerHTML =3D newInnerHTML;
  1053.         transition.numUnits =3D flyinIdx;                        =09
  1054.     }
  1055. =09
  1056. =09
  1057. =09
  1058.     textOrder =3D transition.textOrder;
  1059.     var currentEl =3D document.all[textOrder[0].name];    =09
  1060.     var currentOffset =3D currentEl.offsetLeft;=09
  1061.     var previousEl, previousOffset;
  1062.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1063.     {
  1064.         previousOffset =3D currentOffset;                            =09
  1065.         previousEl =3D currentEl;
  1066.         textElName =3D textOrder[count].name;                    =09
  1067.         currentEl =3D document.all[textElName];
  1068.         SetVisibility( currentEl, IE_HIDDEN );
  1069.         currentOffset =3D currentEl.offsetTop;
  1070.     =09
  1071.     =09
  1072.     =09
  1073.     =09
  1074.     =09
  1075.     =09
  1076.         if ( currentOffset !=3D previousOffset )                                =09
  1077.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1078.                 previousEl.innerHTML =3D "<br>";
  1079.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1080.             direction =3D count % FLYIN_ROTATE;            =09
  1081.         else
  1082.             direction =3D transDirection;
  1083.     =09
  1084.         if        ( direction =3D=3D FLYIN_LEFT )
  1085.         {
  1086.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1087. currentEl.offsetParent.offsetWidth);
  1088.             currentEl.style.posLeft =3D tempPos;                    =09
  1089.             textOrder[count].dx =3D -movePerTick;                    =09
  1090.             textOrder[count].dy =3D 0;
  1091.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1092.         }
  1093.         else if ( direction =3D=3D FLYIN_RIGHT )
  1094.         {
  1095.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1096. currentEl.offsetParent.offsetLeft;
  1097.             currentEl.style.posLeft =3D tempPos;
  1098.             textOrder[count].dx =3D movePerTick;                    =09
  1099.             textOrder[count].dy =3D 0;
  1100.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1101.         }
  1102.         else if    ( direction =3D=3D FLYIN_TOP )
  1103.         {
  1104.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1105. currentEl.offsetParent.offsetHeight);
  1106.             currentEl.style.posTop =3D tempPos;
  1107.             textOrder[count].dx =3D 0;
  1108.             textOrder[count].dy =3D (-movePerTick);                =09
  1109.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1110.         }
  1111.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1112.         {
  1113.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1114. currentEl.offsetParent.style.posTop;
  1115.             currentEl.style.posTop =3D tempPos;
  1116.             textOrder[count].dx =3D 0;
  1117.             textOrder[count].dy =3D movePerTick;                    =09
  1118.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1119.         }
  1120.     }
  1121. =09
  1122.     transition.charIdx =3D 0;                            =09
  1123.     transition.moveIdx =3D 0;                            =09
  1124.     textElName =3D transition.textOrder[0].name;
  1125.     transition.currentEl =3D document.all[textElName];=09
  1126.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1127.     return true;
  1128. }
  1129. function StartTextFlyin( objPlayer )
  1130. {
  1131. =09
  1132.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1133.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1134. }
  1135. function TextFlyinTick( objPlayer )
  1136. {
  1137.     var    transition =3D objPlayer.entryTrans;                    =09
  1138.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1139.     var textEl =3D transition.currentEl;                        =09
  1140. =09
  1141. =09
  1142.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1143.     {
  1144.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1145.         textEl.style.posLeft -=3D spanObj.dx;
  1146.         return false;                                        =09
  1147.     }
  1148.     =09
  1149. =09
  1150.     textEl.style.posTop =3D 0;                                =09
  1151.     textEl.style.posLeft =3D 0;
  1152.     =09
  1153. =09
  1154.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1155. transition.textOrder.length )=09
  1156.     {
  1157.         PlayerEntryTransitionDone( objPlayer );                =09
  1158.         return true;                                        =09
  1159.     }
  1160.     else
  1161.     {
  1162.         transition.moveIdx =3D 0;                                =09
  1163.         textElName =3D transition.textOrder[charIdx].name;
  1164.         transition.currentEl =3D document.all[textElName];    =09
  1165.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1166.         return false;                                        =09
  1167.     }                                                        =09
  1168. }
  1169. var    SND_DUR_SCENE            =3D -1;=09
  1170. var    SND_DUR_PROJECT            =3D 0;=09
  1171. var ST_WAV                    =3D 1;=09
  1172. var    ST_MID                    =3D 2;=09
  1173. var    NAV_EXT                    =3D "nav"=09
  1174. var MidiTag                    =3D null;=09
  1175. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1176. {
  1177. =09
  1178.     this.Initialize =3D InitializeSound;
  1179.     this.Start =3D StartSound;
  1180.     this.Trigger =3D StartSound;
  1181.     this.Stop =3D StopSound;
  1182.     this.StopEverything =3D StopEverythingOnSounds;
  1183. =09
  1184.     this.delay =3D delay;
  1185.     this.duration =3D duration;
  1186.     this.loop =3D loop;
  1187.     this.tagName =3D tagName;
  1188.     this.fileName =3D fileName;
  1189.     this.soundType =3D soundType;
  1190. }
  1191. function InitializeSound( objParent, objSound )
  1192. {
  1193.     if ( sys =3D=3D "Netscape" )
  1194.     {
  1195.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1196.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1197.         return;
  1198.     }
  1199.     objSound.objParent =3D objParent;                =09
  1200.     objSound.html =3D document.all[objSound.tagName];=09
  1201.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1202. =09
  1203. =09
  1204.     if (objSound.soundType =3D=3D ST_MID )
  1205.     {
  1206.         if ( MidiTag =3D=3D null )                    =09
  1207.             MidiTag =3D objSound.html;            =09
  1208.         else
  1209.             objSound.html =3D MidiTag;            =09
  1210.     }        =09
  1211. }
  1212. function StartSound( objSound )
  1213. {
  1214.     if ( sys =3D=3D "Netscape" )                    =09
  1215.     {
  1216.         if ( objSound.html !=3D null )            =09
  1217.             objSound.html.play(objSound.navLoop);
  1218.         return;
  1219.     }
  1220.     objSound.html.src =3D objSound.fileName;        =09
  1221.     objSound.html.loop =3D objSound.loop;            =09
  1222.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1223.         objSound.html.volume =3D 0;                    =09
  1224.     if ( objSound.duration > 0 )
  1225.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1226. TMR_PROJ );
  1227. }
  1228. function StopSound( objSound, fPause )
  1229. {
  1230.     if ( sys =3D=3D "Netscape" )                    =09
  1231.     {
  1232.         if ( objSound.html !=3D null )            =09
  1233.             objSound.html.stop();
  1234.         return;
  1235.     }
  1236.     objSound.html.loop =3D 0;
  1237.     objSound.html.src =3D "";                            =09
  1238.     if ( objSound.soundType =3D=3D ST_WAV )
  1239.         objSound.html.volume =3D -10000;
  1240. }
  1241. function StopEverythingOnSounds( objSound )
  1242. {
  1243.     StopSound( objSound, true );
  1244.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1245.         objSound.html.volume =3D -500;                        =09
  1246. }
  1247. var    SND_DUR_SCENE            =3D -1;=09
  1248. var    SND_DUR_PROJECT            =3D 0;=09
  1249. function Swapper( idle, hover, click )
  1250. {
  1251. =09
  1252.     this.Initialize =3D InitializeSwap;
  1253.     this.Start =3D StartSwap;
  1254.     this.Trigger =3D TriggerSwap;
  1255.     this.Stop =3D StopSwap;
  1256.     this.StopEverything =3D StopSwap;
  1257. =09
  1258.     this.idle =3D idle;
  1259.     this.hover =3D hover;
  1260.     this.click =3D click;
  1261. }
  1262. function InitializeSwap( objParent, objSwap )
  1263. {
  1264.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1265.         return;
  1266. =09
  1267.     var    idle    =3D objSwap.idle;                        =09
  1268.     var    hover    =3D objSwap.hover;
  1269.     var    click    =3D objSwap.click;
  1270. =09
  1271. =09
  1272. =09
  1273. =09
  1274. =09
  1275. =09
  1276. =09
  1277.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1278. !=3D null) )
  1279.     {
  1280.         SetVisibility( document.all[hover], IE_HIDDEN );
  1281.         objSwap.srcHover =3D document.all[hover].src;
  1282.         document.all[hover].src =3D "";
  1283.     }
  1284.     else
  1285.         objSwap.srcHover =3D document.all[idle].src;
  1286.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1287. !=3D null) )
  1288.     {
  1289.         SetVisibility( document.all[click], IE_HIDDEN );
  1290.         objSwap.srcClick =3D document.all[click].src;
  1291.         document.all[click].src =3D "";
  1292.     }
  1293.     else
  1294.         objSwap.srcClick =3D document.all[idle].src;
  1295. =09
  1296.     objSwap.srcIdle =3D document.all[idle].src;
  1297. }
  1298. function StartSwap( objSwap )
  1299. {
  1300. =09
  1301. }
  1302. function TriggerSwap( objSwap, eventType )
  1303. {
  1304.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1305.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1306.     else if ( eventType =3D=3D TT_BUTTONUP )
  1307.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1308.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1309.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1310.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1311.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1312.     return;
  1313. }
  1314. function StopSwap( objSwap, fPause )
  1315. {
  1316.     if ( fPause )                        =09
  1317.         return;
  1318. }
  1319. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1320. var    PE_STOP        =3D 0;                            =09
  1321. var    PE_AGAIN    =3D 1;                            =09
  1322. var    PE_REV        =3D 2;                            =09
  1323. var    PE_EXIT        =3D 3;                            =09
  1324. var    PD_FWD        =3D 1;
  1325. var    PD_BACK        =3D -1;
  1326. function Point( x, y, rate )
  1327. {
  1328.     this.x =3D x;
  1329.     this.y =3D y;
  1330.     this.rate =3D rate;
  1331. }
  1332. function Paths( delay, edgeEffect )
  1333. {
  1334. =09
  1335.     this.Initialize =3D InitializePathAnimation;
  1336.     this.Start =3D StartPathAnimation;
  1337.     this.Trigger =3D StartPathAnimation;
  1338.     this.Stop =3D StopPathAnimation;
  1339.     this.StopEverything =3D StopPathAnimation;
  1340. =09
  1341.     this.delay =3D delay;
  1342.     this.edgeEffect =3D edgeEffect;
  1343. }
  1344. function InitializePathAnimation( objPlayer, path )
  1345. {
  1346.     var    segment;                                =09
  1347.     var pathIndex;
  1348.     var totalDistance;                            =09
  1349.     var    distanceX;                                =09
  1350.     var    distanceY;
  1351.     var dx;                                        =09
  1352.     var    dy;
  1353.     var travelTime;                                =09
  1354.     var    remX;                                    =09
  1355.     var    remY;
  1356. =09
  1357.     if ( stProjState !=3D PS_UNINITIALIZED )
  1358.     {
  1359.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1360.         return;
  1361.     }
  1362.     path.objPlayer =3D objPlayer;                    =09
  1363.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1364.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1365. =09
  1366. =09
  1367.     path[0].x -=3D halfWidth;
  1368.     path[0].y -=3D halfHeight;
  1369.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1370.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1371.     {
  1372.         px =3D parseInt(pathIndex);                =09
  1373.         segment =3D path[px];                        =09
  1374.     =09
  1375.     =09
  1376.     =09
  1377.         path[px+1].x -=3D halfWidth;
  1378.         path[px+1].y -=3D halfHeight;
  1379.     =09
  1380.         distanceX =3D path[px+1].x - segment.x;    =09
  1381.         distanceY =3D path[px+1].y - segment.y;    =09
  1382.     =09
  1383.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1384. (distanceY*distanceY) );
  1385.     =09
  1386.     =09
  1387.         travelTime =3D Math.round(totalDistance / =
  1388. PATH_PER_TICK[segment.rate]);
  1389.     =09
  1390.     =09
  1391.         if ( distanceX > 0 )                        =09
  1392.             dx =3D Math.floor( distanceX / travelTime );=09
  1393.         else if ( distanceX < 0 )                    =09
  1394.             dx =3D Math.ceil( distanceX / travelTime );=09
  1395.         else
  1396.             dx =3D 0;
  1397.     =09
  1398.     =09
  1399.     =09
  1400.     =09
  1401.         remX =3D distanceX % travelTime;
  1402.     =09
  1403.         if ( distanceY > 0 )                        =09
  1404.             dy =3D Math.floor( distanceY / travelTime );
  1405.         else if ( distanceY < 0 )
  1406.             dy =3D Math.ceil( distanceY / travelTime );
  1407.         else
  1408.             dy =3D 0;
  1409.         remY =3D distanceY % travelTime;
  1410.         segment.number =3D px;                        =09
  1411.         segment.ticks =3D 0;
  1412.         segment.travelTime =3D travelTime;
  1413.         segment.dx =3D dx;
  1414.         segment.dy =3D dy;
  1415.         segment.remX =3D remX;
  1416.         segment.remY =3D remY;
  1417.     }
  1418.     path.numSegs =3D parseInt(pathIndex);                =09
  1419.     path.dir =3D PD_FWD;                                        =09
  1420.     return;
  1421. }
  1422. function StartPathAnimation( path )
  1423. {
  1424.     path.currentSegment =3D path[0];    =09
  1425.     path.currentSegment.ticks =3D 0;    =09
  1426.     path.cntSegs =3D 0;                                =09
  1427. =09
  1428. =09
  1429.     if ( path.dir =3D=3D PD_BACK )                            =09
  1430.     {
  1431.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1432.         {
  1433.             path[ii].dx *=3D -1;
  1434.             path[ii].dy *=3D -1;
  1435.             path[ii].remX *=3D -1;
  1436.             path[ii].remY *=3D -1;
  1437.         }
  1438.         path.dir =3D PD_FWD;                                =09
  1439.     }
  1440.     StartAnimationTimer( path, PathAnimationTick );
  1441. }
  1442. function StopPathAnimation( path, fPause )
  1443. {
  1444.     return;
  1445. }
  1446. function PathAnimationTick( path )
  1447. {
  1448.     var    objPlayer =3D path.objPlayer;            =09
  1449.     var segment =3D path.currentSegment;        =09
  1450.     var    currentPosition =3D objPlayer.position;=09
  1451.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1452.     {
  1453.         newX =3D currentPosition.x + segment.dx;        =09
  1454.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1455.             segment.remX > 0 ? newX++ : newX--;
  1456.         newY =3D currentPosition.y + segment.dy;        =09
  1457.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1458.             segment.remY > 0 ? newY++ : newY--;
  1459.         currentPosition.SetPosition( newX, newY );=09
  1460.         return false;                            =09
  1461.     }
  1462. =09
  1463. =09
  1464.     if ( ++path.cntSegs < path.numSegs )
  1465.     {
  1466.     =09
  1467.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1468.         path.currentSegment.ticks =3D 0;                            =09
  1469.             =09
  1470.         return false;
  1471.     }
  1472.     =09
  1473. =09
  1474.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1475.     {
  1476.     =09
  1477.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1478.     =09
  1479.         path.currentSegment =3D path[0];                =09
  1480.         path.currentSegment.ticks =3D 0;                =09
  1481.         path.cntSegs =3D 0;                            =09
  1482.         return false;                                =09
  1483.     }                        =09
  1484.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1485.     {
  1486.         path.dir *=3D -1;                                =09
  1487.     =09
  1488.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1489.         {
  1490.             path[ii].dx *=3D -1;
  1491.             path[ii].dy *=3D -1;
  1492.             path[ii].remX *=3D -1;
  1493.             path[ii].remY *=3D -1;
  1494.         }
  1495.         path.currentSegment.ticks =3D 0;                =09
  1496.         path.cntSegs =3D 0;                            =09
  1497.         return false;
  1498.     }
  1499.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1500.     {
  1501.         PlayerExit( objPlayer );
  1502.         return true;
  1503.     }
  1504.     else
  1505.         return true;                                =09
  1506. }
  1507. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1508. function Size( zoom, rate )
  1509. {
  1510.     this.zoom =3D zoom;
  1511.     this.rate =3D rate;
  1512. }
  1513. function Grows( delay )
  1514. {
  1515. =09
  1516.     this.Initialize =3D InitializeGrowAnimation;
  1517.     this.Start =3D StartGrowAnimation;
  1518.     this.Trigger =3D StartGrowAnimation;
  1519.     this.Stop =3D StopGrowAnimation;
  1520.     this.StopEverything =3D StopGrowAnimation;
  1521. =09
  1522.     this.delay =3D delay;
  1523. }
  1524. function InitializeGrowAnimation( objPlayer, grow )
  1525. {
  1526.     if ( sys =3D=3D "Netscape" )
  1527.         return;
  1528.     var    child =3D objPlayer.HTML.children[0];                    =09
  1529.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1530. =09
  1531. =09
  1532. =09
  1533.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1534.     {
  1535.         grow.realWidth =3D child.width;
  1536.         grow.realHeight =3D child.height;
  1537.     }
  1538.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1539.     {
  1540.         grow =3D null;                                        =09
  1541.         return;
  1542.     }
  1543.     grow.objPlayer =3D objPlayer;                                =09
  1544. =09
  1545.     grow.currentSegment =3D grow[0];                            =09
  1546.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1547. =09
  1548. =09
  1549. =09
  1550.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1551.     child.height *=3D (grow.currentSegment.zoom / 100);
  1552. =09
  1553.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1554.     {
  1555.         gx =3D parseInt(growIndex);                =09
  1556.         segment =3D grow[gx];                        =09
  1557.         if ( grow[gx+1] =3D=3D null )                =09
  1558.         {
  1559.             grow.finalSegment =3D grow[gx-1];        =09
  1560.             break;                                =09
  1561.         }
  1562.     =09
  1563.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1564.         if ( growth >=3D 0 )                                        =09
  1565.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1566.         else
  1567.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1568.     =09
  1569.         growthTicks =3D growth / growthFactor;        =09
  1570.     =09
  1571.         segment.number =3D gx;                        =09
  1572.         segment.growth =3D growth;
  1573.         segment.growthFactor =3D growthFactor;
  1574.         segment.growthTicks =3D growthTicks;
  1575.         segment.currentTicks =3D 0;
  1576.     }
  1577. }
  1578. function StartGrowAnimation( grow )
  1579. {=09
  1580.     if ( sys =3D=3D "Netscape" )
  1581.         return;
  1582.     grow.currentSegment =3D grow[0];                        =09
  1583.     grow.currentTicks =3D 0;
  1584.     StartAnimationTimer( grow, GrowAnimationTick );
  1585. }
  1586. function StopGrowAnimation( grow, fPause )
  1587. {
  1588.     return;
  1589. }
  1590. function GrowAnimationTick( grow )
  1591. {
  1592.     if ( sys =3D=3D "Netscape" )
  1593.         return true;                                    =09
  1594.     var    objPlayer =3D grow.objPlayer;                        =09
  1595.     var    child =3D objPlayer.HTML.children[0];                =09
  1596.     var segment =3D grow.currentSegment;                    =09
  1597.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1598.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1599.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1600.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1601.         return false;                                    =09
  1602.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1603.         return true;                                    =09
  1604.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1605.     grow.currentTicks =3D 0;
  1606.     return false;                                        =09
  1607. }
  1608. function Timer()
  1609. {
  1610.     if ( Project.tickRate =3D=3D null )        =09
  1611.         this.tickRate =3D DEFAULT_TICK_RATE;
  1612.     else
  1613.         this.tickRate =3D Project.tickRate;
  1614.     this.oneShots =3D new Array();
  1615.     this.animations =3D new Array();
  1616.     this.tickCounter =3D 0;                        =09
  1617.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1618.     this.timerID =3D null;
  1619.     this.StartTicking =3D StartTicking;            =09
  1620.     this.StopTicking =3D StopTicking;
  1621. =09
  1622. }
  1623. function StartTicking()
  1624. {
  1625.     if ( this.timerID =3D=3D null )
  1626.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1627. }
  1628. function StopTicking()
  1629. {
  1630.     if ( this.timerID !=3D null )
  1631.         clearInterval( this.timerID );
  1632.     this.timerID =3D null;
  1633. }
  1634. function TimerTick()
  1635. {
  1636.     var timerEvent;
  1637. =09
  1638.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1639.     {
  1640.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1641.             continue;                                        =09
  1642.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1643.             tickTimer.animations[ii] =3D null;                =09
  1644.     }
  1645. =09
  1646.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1647.     {
  1648.     =09
  1649.         var length =3D tickTimer.oneShots.length;                =09
  1650.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1651.         {
  1652.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1653.                 continue;                                    =09
  1654.         =09
  1655.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1656.             {
  1657.                 tickTimer.oneShots[ii] =3D null;                =09
  1658.                 timerEvent.callback( timerEvent.callbackObj );=09
  1659.             }
  1660.         }
  1661.     }
  1662.     return;
  1663. }
  1664. function StartOneShotTimer( obj, time, callback, type )
  1665. {
  1666.     var    timerIndex;                                =09
  1667.     var timerEvent =3D new Object();                =09
  1668. =09
  1669.     timerEvent.callbackObj =3D obj;                =09
  1670.     timerEvent.callback =3D callback;                =09
  1671.     timerEvent.type =3D type;                        =09
  1672. =09
  1673. =09
  1674.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1675. tickTimer.ticksPerSecond);
  1676.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1677. timerIndex++ );=09
  1678.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1679.     return;
  1680. }
  1681. function StartAnimationTimer( obj, callback )
  1682. {
  1683.     var timerIndex;=20
  1684.     timerEvent =3D new Object();
  1685.     timerEvent.callbackObj =3D obj;                =09
  1686.     timerEvent.callback =3D callback;                =09
  1687.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1688. timerIndex++);=09
  1689.     tickTimer.animations[timerIndex] =3D timerEvent;
  1690. }
  1691. function StopSceneTimers()
  1692. {
  1693.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1694.     {
  1695.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1696.             continue;
  1697.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1698.             tickTimer.oneShots[ii] =3D null;            =09
  1699.     }
  1700. =09
  1701.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1702.         tickTimer.animations[ii] =3D null;
  1703. }
  1704. =09
  1705. function KillTimer()
  1706. {
  1707.     if ( tickTimer !=3D null )                    =09
  1708.     {
  1709.         window.clearTimeout( tickTimer.timerID);=09
  1710.         tickTimer =3D null;                        =09
  1711.     }
  1712. }
  1713. function SetColor(el, color)=20
  1714. {
  1715.     if ( el.style =3D=3D null )                =09
  1716.         return;
  1717. =09
  1718.     el.style.backgroundColor =3D color;    =09
  1719.     if ("Netscape"=3D=3Dsys)=20
  1720.         el.NSLayer.bgColor =3D color;        =09
  1721. }
  1722. function SetZIndex(el, zindex)=20
  1723. {
  1724.     if ( el.style =3D=3D null )                =09
  1725.         return;
  1726. =09
  1727.     el.style.zIndex =3D zindex;            =09
  1728.     if ("Netscape"=3D=3Dsys)=20
  1729.         el.NSLayer.zIndex =3D zindex        =09
  1730. }
  1731. function SetVisibility(el, val)=20
  1732. {
  1733.     if ( el.style =3D=3D null )                =09
  1734.         return;
  1735.     el.style.visibility =3D val;            =09
  1736.        =20
  1737.     if ( "Netscape"=3D=3Dsys )                =09
  1738.     {
  1739.         if        ( val =3D=3D IE_HIDDEN )
  1740.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1741.         else if ( val =3D=3D IE_VISIBLE )
  1742.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1743.         else if ( val =3D=3D IE_INHERIT )
  1744.             el.NSLayer.visibility =3D NAV_INHERIT;
  1745.         else
  1746.             el.NSLayer.visibility =3D "";
  1747.     }
  1748. }
  1749. function Position( obj )
  1750. {
  1751.     this.object =3D obj;                        =09
  1752.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1753.     this.y =3D obj.HTML.style.pixelTop;        =09
  1754.     this.SetPosition =3D SetPosition;
  1755. }
  1756. function SetPosition( newX, newY )=20
  1757. {
  1758.     var el =3D this.object.HTML;                =09
  1759.     if ( el.style =3D=3D null )                    =09
  1760.         return;
  1761.                 =09
  1762.     el.style.pixelTop =3D newY;    =09
  1763.     el.style.pixelLeft =3D newX;
  1764.     this.x =3D newX;                            =09
  1765.     this.y =3D newY;
  1766.     if ( "Netscape"=3D=3Dsys )                    =09
  1767.     {
  1768.         el.NSLayer.top =3D parseInt( newY );
  1769.         el.NSLayer.left =3D parseInt( newX );
  1770.         el.offsetTop =3D el.NSLayer.top;
  1771.         el.offsetLeft =3D el.NSLayer.left;
  1772.     }
  1773. }
  1774. function SetContent(el, content)=20
  1775. {
  1776.     if ( el.style =3D=3D null )                    =09
  1777.         return;
  1778.     if ( "Netscape"=3D=3Dsys )                    =09
  1779.     {
  1780.         el.NSLayer.document.open();            =09
  1781.         el.NSLayer.document.write(content);    =09
  1782.         el.NSLayer.document.close();        =09
  1783.     }
  1784.     else                                    =09
  1785.         el.innerHTML=3Dcontent;
  1786. }
  1787. function SetupButtons()
  1788. {
  1789.     var rtn =3D false;                    =09
  1790.     if ( document.all.Pause !=3D null )
  1791.     {
  1792.         document.all.Pause.onclick =3D Pause;
  1793.         strPause =3D document.all.Pause.value.split( '/' );
  1794.         document.all.Pause.value =3D strPause[0];
  1795.     }
  1796.     if (document.all.Stop !=3D null )
  1797.         document.all.Stop.onclick =3D Stop;
  1798.     if ( document.all.Forward !=3D null )
  1799.         document.all.Forward.onclick =3D Forward;
  1800.     if ( document.all.Backward !=3D null )
  1801.         document.all.Backward.onclick =3D Backward;
  1802.     if ( document.all.Webpage !=3D null )
  1803.         document.all.Webpage.onclick =3D GotoWebpage;
  1804.     if ( document.all.SceneStatus !=3D null )
  1805.         formStatus =3D document.all.SceneStatus;
  1806.     if ( document.all.Start !=3D null )
  1807.     {
  1808.         document.all.Start.onclick =3D Start;
  1809.         strPlay =3D document.all.Start.value.split( '/' );
  1810.         document.all.Start.value =3D strPlay[0];
  1811.         rtn =3D true;
  1812.     }
  1813.     else
  1814.         rtn =3D false;
  1815.     if ( document.all.NavigationButtons !=3D null )
  1816.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1817.     return rtn;
  1818. }
  1819. function Start()
  1820. {
  1821.     if ( stNoInput )                                    =09
  1822.         return;
  1823.     if ( stButtons =3D=3D true )                            =09
  1824.     {
  1825.         document.all.Start.value =3D strPlay[1];
  1826.         if ( document.all.Pause !=3D null )
  1827.         {
  1828.             document.all.Pause.value =3D strPause[0];
  1829.         }
  1830.     }
  1831.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1832. PS_PAUSED) )=09
  1833.     {
  1834.         ProjectShutdown();
  1835.         ProjectInitialize();
  1836.     }
  1837.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1838.         ProjectInitialize();
  1839.     ProjectStart();                                    =09
  1840. }
  1841. function Pause()
  1842. {
  1843. =09
  1844.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1845.     {
  1846.         tickTimer.StartTicking();                    =09
  1847.         if ( document.all.Pause !=3D null )
  1848.         {
  1849.             document.all.Pause.value =3D strPause[0];
  1850.         }
  1851.         stProjState =3D PS_RUNNING;
  1852.         StatusChange();                                =09
  1853.     }
  1854.     else
  1855.     {
  1856.         if ( tickTimer !=3D null )                    =09
  1857.             tickTimer.StopTicking();                =09
  1858.         if    ( stProjState !=3D PS_RUNNING )            =09
  1859.             return;
  1860.         stProjState =3D PS_PAUSED;
  1861.         if ( document.all.Pause !=3D null )
  1862.         {
  1863.             document.all.Pause.value =3D strPause[1];
  1864.         }
  1865.         StopEverythingOnScenes( true );                =09
  1866.         StatusChange();                                =09
  1867.     }
  1868. }
  1869. function Stop()
  1870. {
  1871.     if ( stNoInput )                                    =09
  1872.         return;
  1873.     location.reload();
  1874. }
  1875. function Forward()
  1876. {
  1877.     if ( stNoInput )                                    =09
  1878.         return;
  1879. =09
  1880.     if ( stProjState !=3D PS_RUNNING )
  1881.         return;
  1882.     SceneExit( currentScene );                =09
  1883. }
  1884. function Backward()
  1885. {
  1886.     if ( stNoInput )                                    =09
  1887.         return;
  1888.     var nextScene;
  1889. =09
  1890. =09
  1891. =09
  1892.     if        ( stProjState =3D=3D PS_COMPLETE )
  1893.         nextScene =3D Project.stopScene;
  1894.     else if ( stProjState !=3D PS_RUNNING )
  1895.         return;
  1896.     else
  1897.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1898. - 1;
  1899.     ProjectShutdown();
  1900.     ProjectInitialize();
  1901.     ProjectStart( nextScene );            =09
  1902. }
  1903. function GotoWebpage()
  1904. {
  1905.     window.open( Project.webpage);                    =09
  1906. }
  1907. function StatusChange( )
  1908. {
  1909.     var        stsPage =3D null;                =09
  1910.     var        stsState =3D null;            =09
  1911.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1912.     {
  1913.         stsState =3D "Initializing";
  1914.         stsPage =3D ""
  1915.     }
  1916.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1917.     {
  1918.         stsState =3D "Ready";
  1919.         stsPage =3D "";
  1920.     }
  1921.     else if    ( stProjState =3D=3D PS_RUNNING )
  1922.     {
  1923.         stsState =3D "Playing";
  1924.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1925.     }
  1926.     else if    ( stProjState =3D=3D PS_PAUSED )
  1927.         stsState =3D "Paused";
  1928.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1929.         stsState =3D "Complete";
  1930. =09
  1931.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1932.         formStatus.value =3D stsPage;
  1933. =09
  1934.     if ( stsState !=3D null )
  1935.         top.status =3D stsState;=20
  1936. }
  1937. function GetSceneFromNumber( sceneNum )
  1938. {
  1939.     return sceneArray[sceneNum];    =09
  1940. }
  1941. function GetPlayerFromName( playerName )
  1942. {
  1943.     var objPlayer;
  1944. =09
  1945. =09
  1946.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1947. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1948.         return objPlayer;                    =09
  1949. =09
  1950.     var objScene;
  1951.     for ( sceneName in Scenes )                    =09
  1952.     {
  1953.         objScene =3D Scenes[sceneName];
  1954.         if ( objScene.Players !=3D null )
  1955.         {
  1956.             objPlayer =3D objScene.Players[playerName];
  1957.             if ( objPlayer !=3D null )
  1958.                 return objPlayer;                    =09
  1959.         }
  1960.     }=09
  1961.         =09
  1962.     return null;                                =09
  1963. }
  1964. function GetObjectTypeFromName( nameString )
  1965. {
  1966.     var type =3D nameString.substr(0,1);    =09
  1967.     if        ( type =3D=3D NAME_SCENE )        =09
  1968.         return OBJ_SCENE;
  1969.     else if    ( type =3D=3D NAME_PLAYER )        =09
  1970.         return OBJ_PLAYER;
  1971. }
  1972. function GetPlayerTypeFromName( nameString )
  1973. {
  1974.     var type =3D nameString.substr(1,1);    =09
  1975.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  1976.         return PLAYER_IMAGE;
  1977.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  1978.         return PLAYER_DRAW;
  1979.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  1980.         return PLAYER_TEXT;
  1981. }
  1982. function resetGifAnimation()
  1983. {
  1984.     var temp =3D document.all["img1"].src;
  1985.     document.all["img1"].src =3D temp;
  1986. }
  1987. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  1988. "http://home-publishing.com/SKU/V3Pub.asp");
  1989. Scenes =3D new Object();
  1990. Scenes.Sx11 =3D new Scene( 10 );
  1991. Scenes.Sx11.entryTrans =3D new Transition( 1, 2, 0, 0 );
  1992. Scenes.Sx11.Bhv =3D new Array();
  1993. Scenes.Sx11.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW33", =
  1994. "cid:033101bdad08$91c51d80$5c5a389d@emma2.dns.microsoft.com" );
  1995. Scenes.Sx11.Players =3D new Object();
  1996. Scenes.Sx11.Players.PI14 =3D new Player( 0, -1 );
  1997. Scenes.Sx11.Players.PT20 =3D new Player( -1, -1 );
  1998. Scenes.Sx11.Players.PT20.entryTrans =3D new Transition( 12, 0, 0, 0 );
  1999.  
  2000. </SCRIPT>
  2001. </BODY></HTML>
  2002.  
  2003. ------=_NextPart_001_08A4_01BDBEBB.14A680E0--
  2004.  
  2005. ------=_NextPart_000_08A3_01BDBEBB.14A680E0
  2006. Content-Type: image/gif
  2007. Content-Transfer-Encoding: base64
  2008. Content-ID: <089a01bdbef5$c0a07c90$ed5d389d@superwonker.dns.microsoft.com>
  2009. X-Content-Source: C:\TEMP\IMG41A.GIF
  2010.  
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